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Game Development

Aggravations of a Linux Game Dev
Wireframe #003: Dependencies, Dependencies, Dependencies
Dec 5, 2024 • 
Adam Lundrigan
1
What It Takes To Make A Mod
Wireframe #002: How I Found Myself Entangled In The Baldur's Gate 3 Modkit
Nov 7, 2024 • 
Adam Lundrigan
4
2
Blender Basics - Game Development
MipMap #032: What You Need From Blender, and What Blender Needs From You
Aug 22, 2024 • 
Adam Lundrigan
2
Red Wastes: Starting Development
MipMap #029: Prototypes, Vertical Slice, and Green Lights
Aug 1, 2024 • 
Adam Lundrigan
2
Red Wastes: Crafting an Aesthetic (Pt.2)
MipMap #027: Wastelands & Aliens
Jul 18, 2024 • 
Adam Lundrigan
1
Red Wastes: Crafting an Aesthetic (Pt. 1)
MipMap #026: Implementation, Inspiration, Adaptation
Jul 11, 2024 • 
Adam Lundrigan
1
Red Wastes: Conceptualizing A First Game
MipMap #025: Utilizing 24 Editions Worth of Research For My Next Big Project
Jul 4, 2024 • 
Adam Lundrigan
1
Designing the Design Document
MipMap #024: Writing the Game Before Making the Game
Jun 27, 2024 • 
Adam Lundrigan
3
Dissecting a Game Jam
MipMap #022: Lessons From My First Game Jam
Jun 13, 2024 • 
Adam Lundrigan
2
What Makes a Great Game?
MipMap #021: Breaking Down the Aspects of a Great Game
May 30, 2024 • 
Adam Lundrigan
2
2
Focusing Your Game Development Efforts
MipMap #020: Determining Your *Actual* Game Dev Goals
May 23, 2024 • 
Adam Lundrigan
2
3
Why We Make Games
MipMap #019: Adding Agency Expands Experiences
May 16, 2024 • 
Adam Lundrigan
1
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